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The Diplomatic Pouch

Added 2018-01-01The full Zine is back up at http://uk.diplom.org/pouch/Zine/.

Keen observers will have noticed that for the second time in recent memory, the Diplomatic Pouch website is down.

The cause this time appears to be the sad passing of Alain Tesio, who worked tirelessly for the online diplomacy community for many years.

The last time the site went down, I used wget to get a partial backup from what was available on the internet archive. This can be viewed at http://petermc.net/diplomacy/zine/. It is obviously incomplete. If there is interest in improving this backup, please let me know and I may put more work into it.

 
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Posted by on December 2, 2017 in Uncategorized

 

Greece

I wrote this many years ago for the OWLS newsletter. I present it unedited.

A discussion on the value of Greece, and the virtues of opening with the Balkan Gambit.

Greece sits adjacent to the Ionian and Aegean Seas, key spaces for the control of Italy and Turkey respectively, and on land borders the heart of the Balkans in Serbia as well as the primary Turkish expansion route in Bulgaria. By virtue of neighbouring such valuable real estate, as well as of course being a supply centre, Greece becomes a key space in its own right, and one worth fighting for (or having a pliant ally inhabit).

Not only is control of Greece usually a prerequisite for controlling the south-east region of the board, but how Greece is taken and occupied dictates to some extent how the occupant wishes the battle to progress. A fleet in Greece and the battle is for the seas, or an army in Greece and the battle is for the Balkans. Of course in either case the battle for Greece itself may still be on.

Like all provinces on the board, their immediate importance is proportional to their proximity to battle (or a potential battle). So once the region is safely secured, ownership is less important, though a division of supply centres between allies in a safe and even manner is always a touchy subject. With respect to the role of Greece in this regard it can be prudent for an Austrian player to cede Greece to an allied Italian or Turkish fleet as an example (assuming one receives some compensation, and preferably done with an eye for stabbing to regain the centre at a later date).

The most obvious point in time in a Diplomacy game where Greece and its neighbours are thick with battle is the opening, although the generalities discussed above apply at all times. However it is the opening of the game, the position of Greece in the “triangle” of Austria, Italy and Turkey, and the question of whether or not Austria should open TRI-ALB (with an accompanying BUD-SER) in Spring 1901 that prompted the writing of this article, so that is what we shall now focus on.

In the sample of recent face-to-face games that I saw Austria fail to open TRI-ALB, in each case there was a common theme of a strong Turkey and a weak, if not eliminated Austria come the transition from the opening to the middle game. Looking for a larger sample of games to test the hypothesis that this trend continued, I turned to the 2006 Owls Tournament. Overall in this tournament, the Austrian performance was abysmal, but in those games which featured the (misnamed, since it is not a true gambit) Balkan Gambit of BUD-SER and TRI-ALB, the Austrian results were noticeably stronger.

To pick up the neutrals of Serbia and Greece and obtain two builds puts Austria in a strong position for 1902, covering many of its initial defensive weaknesses. Even in those unfortunate circumstances where a home centre is lost to an aggressive neighbour, taking Serbia and Greece with an army and fleet respectively not only provides an Austrian with the maximum military force to attempt to win back the lost dot or two, but also provides the greatest number of diplomatic options.

Since the game of Diplomacy is about the diplomacy more than anything else, particularly in the early game, it is the wealth of diplomatic options available that provides the most convincing adverisment for Austria to get its fleet to Greece in 1901 (preferably coupled with A SER to ensure that an opportunistic Turk does not interfere with its safe passage). An Austrian F GRE in 1901 can rightly profess to be everyones friend. From the Italian point of view, the Austrian fleet is best placed in Greece not only so that it is away from Venice and the Adriatic, but for the pressure it can place on Turkey and its ability to fight for the Aegean Sea. From the Russian point of view, it keeps Turkish growth in check, and is ready to pounce on Bulgaria. For the Turk, there are offers of support into the Ionian and/or Rumania that can be dangled, presenting either Italy or Russia as a more attractive target than the (now) Austrian Greece and Serbia.

Conversely, if TRI-ALB is not ordered in Spring 1901, there are many things that can go wrong for the Austrian. Italy is likely to be the most unhappy, and more susceptible to offers to attack the Austrian. Russia will still be unhappy, especially if Turkey is given a free reign in the Balkans. Turkey on the other hand will be delighted, and more than likely will be looking to take one of Serbia and Greece for him or herself, or at least ensure that they are not Austrian. Such action is attractive to a Turk since it can usually be enacted without any fear of immediate retribution.

All of these considerations together would appear to be a glowing recommendation in favour of opening with the Balkan Gambit. It is my experience that most good players seem to know this and open accordingly, with rather extenuating circumstances required for a deviation. Not all readers though are (yet) highly skilled or experienced, and there is also some literature out there advocating the hedgehog approach to the opening (TRI-VEN, VIE-GAL, BUD-RUM/SER), which really needs to be called the ugly (for Austria) Turkish dream it is.

Just because Austria can (for most practical purposes) force Greece in Spring 1901, does not mean that it is hers forever given this fluid game, and in fact it would be prudish to take stock of some of the dangers abounding. The fastest Italian way to gain control of Greece is to get Turkish support for a convoy of APU-GRE in Fall 1901. For the Turk in a Juggernaut alliance with Russia, RUM-SER coupled with F AEG S BUL-GRE in Spring 1902 wins Greece often, and always if Italy has taken Tunis with a fleet. These are not the only ways of course, for example a Turk may want to place a fleet there to force the Ionian against a non-compliant Austria, and this just illustrates the beauty and flexibility of this great game we play, that there are multiple ways for multiple countries to end up in control of this important supply centre they call Greece.

 
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Posted by on November 5, 2017 in Uncategorized

 

WDC 2016 Top Board

The 2016 WDC top board was mostly covered by Chris Martin on his youtube channel in an excellent series of videos.

There are unfortunately three seasons missing. There is no footage from these seasons (as Chris explains in his last video) but I have the moves from these seasons that I recorded on the day. I was recently asked for these (so they may appear in a forthcoming article somewhere soon) and figured I may as well publish them here too for all to see and do as they wish with.

WDC 2016 Top board missing moves:

Spring 1909

Austria:
WAR S BUD-GAL
BUD-GAL
RUM-SER
GRE S RUM-SER

England:
NTH-NWY
DEN H
ENG-NTH
IRI-ENG
STP H
BAR H

France:
KIE-HOL
RUH-MUN
BEL-HOL
MUN-SIL
TYR-VIE
BRE-MAO
MAO-WES
SPA S MAO-WES
MAR-GOL

Germany:
BER S MUN-SIL

Italy:
WES S GOL
GOL S WES
TYS S GOL
AEG-GRE
SER S AEG-GRE
VIE-BUD
VEN-TYR
ROM-TUS
TRI S SER

Russia:
BAL-GOB
BUL S SEV-RUM
SEV-RUM
MOS S GAL-WAR
GAL-WAR

retreats:
WAR-LVN
RUM-UKR
WES-TUN

Fall 1909

Austria:
GAL-WAR
LVN-MOS
UKR S MOS-SEV
GRE-SER

England:
BAR S STP
NWY-SWE
DEN S NWY-SWE
ENG-BEL
NTH S ENG-BEL

France:
SIL S GAL-WAR
MUN-TYR
VIE-TYR
MAR-GOL
SPA S WES
WES H
MAO S WES
VIE-TRI

I believe that BEL and KIE went unordered. It’s possible they were
ordered to hold and I just didn’t record it. (there are a few other
moves that are obvious holds that I don’t have recorded but I believe
were ordered as I don’t remember Adam in England or Goffy in Russia
ever not ordering a piece)

Germany:
BER-PRU

Italy:
TUN S GOL-TYS
TYS-ION
GOL-TYS
AEG-GRE
SER S AEG-GRE
TRI S TYR-VIE
BUD-GAL
TYR-VIE
TUS-PIE

Russia:
GOB S WAR-LVN
RUM-GAL
MOS-UKR
WAR-LVN

retreats:
BEL-PIC
VIE-BOH
GRE-ALB

Winter 1909

Austria:
remove WAR, ALB

England:
build A LON, A EDI

France:
remove WES

Italy:
build F ROM, A VEN

Spring 1910

Austria:
UKR-WAR

England:
EDI-DEN
LON-YOR
NTH C EDI-DEN
BEL H**
DEN-HEL
SWE-DEN
BAR S STP
STP H

France:
PIC-BEL
SPA-MAO
GOL-MAR*
SIL S UKR-WAR
TYR-MUN
BOH H
KIE-HOL**
MAO-ENG
GOL-SPA*

*GOL had two orders and was adjudicated to have not moved

Germany:
PRU-BER

Italy:
PIE H
VEN-TYR
TRI S VEN-TYR
VIE-BUD
BUD-GAL
SER-BUD
GRE H
ROM-TUS
TYS S TUN
ION H
TUN S TYS

Russia:
BUL-BLA
RUM S BUD-GAL
LVN-PRU
MOS-WAR
GOB-BAL

No retreats.

**I’m not sure what happened over Holland on this turn. The video clearly shows that England is in BEL and France is in KIE at the start of Fall 1910, which obviously contradicts these moves.

Chris Martin in his fall 1910 video presents a map with two errors in
it. The Russian army should be in Prussia and not Livonia. The Italian
fleet should be in Ionian and not Naples. You can see these pieces in
their correct places when you see the picture of the actual board in
that video.

 
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Posted by on March 28, 2017 in Uncategorized

 

Italian FtF scoring systems

There is one scoring system currently in use in diplomacy tournaments in Italy and San Marino. It is hard to find a clear description of this system, so I wrote a version myself, which I reproduce below. (This is not a good scoring system – you can find examples (which come up in actual game play) where gifting a centre to another player increases your own score).

Scores for a game with No Solo:

Eliminated players receive one point.

All other players receive points according to the formula

(Raw Score)*(Multiplier)+1

where

The raw score is made as the sum of

(a) 4 points per supply centre owned at the end of the game

(b) 70 points for the first place finisher, 34 points for second
place, 16 points for third.

(c) If the difference between first and second is 3 or more centres,
the first placegetter receives 30 extra points. Otherwise all
surviving players receive 10 extra points.

The Multiplier is

1.6 if 7 players have 3 or more supply centres
1.5 if 6 players have 3 or more supply centres
1.4 if 5 players have 3 or more supply centres
1.3 if 4 players have 3 or more supply centres
1.2 if 3 players have 3 or more supply centres
1.1 if 2 players have 3 or more supply centres.

Scores for a game with a solo:

The player who solos scores points equal to 270*(Multiplier)+1 where
the Multiplier is the same as in the previous section.

Other players all receive 1 point.

 
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Posted by on May 20, 2015 in Uncategorized

 

Online Diplomacy Adjudicator

If you have a question about the adjudication of a diplomacy situation, there is an online adjudicator at Stabberfou that you can use to find the answer.

I haven’t tested any of the convoy paradoxes on it.

 
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Posted by on December 28, 2014 in Uncategorized

 

Volunteers sought

This site is not yet active. If you’d like to help change that, contact me. My hotmail is pjmcn45

Of course this is about the boardgame diplomacy.

 
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Posted by on January 13, 2012 in Uncategorized